INTENSIFICATION OF THE PROCESS OF TEACHING A FOREIGN LANGUAGE USING GAME TECHNOLOGIES IN HIGHER EDUCATION
DOI:
https://doi.org/10.31861/gph2020.822.85-95Keywords:
intensification, learning process, gaming technology, higher education institutionsAbstract
The article is devoted to the issues of intensification of the process of learning a foreign language with the help of gaming technologies in higher education. The article highlights the positive aspects and gives some tips on improving the learning process with the help of gaming technologies in universities.
Gaming technologies of learning a foreign language contribute to the creation of an active, businesslike, necessary emotional environment. They help students to develop the ability to communicate on the subject of the language being studied, the ability to quickly find the necessary lexical units and terms, the keys to solve a problem in a game situation, sociability, concentration in the right situations, a sense of confidence in their abilities, the ability to express their thoughts by
means of a foreign language, an assessment of the likelihood of using the knowledge gained in the chosen future specialty.
The game, according to scientists, is a type of developing social activity, a form of learning social experience, one of the complex features of a person. Thus, the game can be viewed as a socio-pedagogical phenomenon. The originality of the game activity is manifested in unity with the practical activity and therefore is active, effective. The game reproduces not only the techniques and methods of work, but also many other human manifestations that reflect life in all its diversity.
The game of students can be viewed as a social and cultural phenomenon that is inherently associated with training and education as a personality-oriented activity. Naturally, the game of students is perceived as a natural type of their activities.